Level Design

Hellbreak

A screenchot of a Quake level. The player overlooks a maze in the shape of a pentagram.

Hellbreak is a single-player Quake map in which the player breaks out of Hell and fights their way up to purgatory and finally heaven.

Liminal Villa

A top-down view of a prototype Quake map. The map is symmetrical and colored with purple and yellow for high contrast between the floors and walls, with grid textures.

Liminal Villa is a Quake deathmatch map designed for the purpose of familiarizing myself with Trenchbroom and multiplayer game design principles.

Artificer's Workshop

An image of a 3D modeled room. A large wooden table sits in the center, on top of which are a screwdriver, a hammer, and a wedding ring. A lamp hangs above the table, casting warm light. On the left wall is a chalkboard with a schematic of a robot. Curling papers hand from the chalkboard. A bookshelf and desk are visible on the right. The desk is covered in books and papers.

While not designed as a playable level, Artificer's Workshop is a 3D space depicting one of the locations in Artifice.